Where Limbo is more linear, with merely having to dodge traps and avoid getting gruesomely killed, Inside possesses more variety. The graphics and sound effects used within both games makes playing both rather unsettling at times, leading to surprises and on a couple of occasions, jump scares. Everything within both games are detailed with careful consideration, subtly detailing various animations and contrasting between dull and gloomy lighting with a sudden burst of intense sound. Since I’d mostly forgotten how I’d achieved success in Limbo previously, I utilised this one lesson to help me through both Limbo and Inside on the Nintendo Switch.īoth titles were equally intriguing and terrifyingly haunting at the same time, which makes for shocking excitement that doesn’t quite let up and allow for any room to breathe. The one thing I learnt from my first playthrough of Limbo back in 2015 on the PlayStation 4 console is that everything is placed in the game’s environment for a reason. Normally, I’d give up after a couple of attempts but the way in which Playdead has crafted both these games is rather unique in my experience and checkpoints are fairly close to the character death position that it really doesn’t take too much effort to try again, over and over. Playing through both titles took a lot of trial and error, resulting in numerous character deaths, in order to learn from mistakes and progress. Both Limbo and Inside certainly proved to possess the minimalistic movements common to two-dimensional platformer games, which may be disconcerting for some, but as I’m still familiarising myself with the small Joy-Con controllers, this simplicity was exactly what I needed to familiarise myself with the next-gen console. Inside, which is fairly similar in terms of setting and gameplay, follows an unnamed boy as he explores his rather mysterious and otherworldly surroundings, which is filled with unique creatures, and later leads to an attempt to escape a bizarre laboratory of sorts.īoth games are unique and proved interesting to play as I’m not used to playing characters in games who don’t speak or do much other than move forwards, backwards, jump and climb onto ledges or up and down ropes and ladders. Set in an eerie environment filled with dark undertones and barely any sound, the game personifies the loneliness that comes with being stuck in limbo. Limbo is a puzzle-platformer that follows a young boy’s journey through dangerous and treacherous terrain as he searches for his missing sister. Recently, both games were released on the Nintendo Switch, adding to the roster of incredible games already available on the hybrid console. Independent Danish developer, Playdead, made headlines when their dark and eerie 2D platformer games, Limbo and Inside, released across multiple platforms and topped the review charts.
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